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Metin2 oyun alanı questi

AnasayfaYazılarMetin2 QuestMetin2 oyun alanı questi

state start begin
function enter_level (vnum1,vnum2)
lv_range={}
lv_range[1] ={15,39}
lv_range[2] ={40,64}
lv_range[3] ={65,84}
lv_range[4] ={85,99}
lv_range[5] ={100,105}
lv_range[6] ={100,120}
return lv_range [vnum1][vnum2]
end
function warp_to_map(modu)
if modu == 1 then
pc.warp(903*100, 83*100, 200)
elseif modu == 2 then
pc.warp(1025*100, 95*100, 200)
else
pc.warp(959*100, 176*100, 200)
end
end
function check_limit()
if game.get_event_flag("event_map_login_counter") == game.get_event_flag("event_map_player_max") then
return 0
else
return 1
end
end
function player_dialog()
if pc.get_map_index() == 200 then
say_title(gameforge.entry_event_map._010_sayTitle)
say(gameforge.entry_event_map._020_say)

local sub_sel = select (gameforge.locale.yes, gameforge.locale.no)

if sub_sel == 2 then
return
end

warp_to_village()

local counter = game.get_event_flag("event_map_login_counter")
game.set_event_flag("event_map_login_counter", counter-1)
end

if game.get_event_flag("event_map_active") == 0 then
say(locale.forked_man_say_cant)
else
say_title(gameforge.entry_event_map._010_sayTitle)
say(gameforge.entry_event_map._030_say)

local s = select(locale.forked_enter, locale.forked_no_enter)
local min = game.get_event_flag("event_map_level_min")
local max = game.get_event_flag("event_map_level_max")
local empire = game.get_event_flag("event_map_empire")

if s == 1 then
if pc.level < min or pc.level > max then
say_title(gameforge.entry_event_map._010_sayTitle)
say_reward(string.format(gameforge.entry_event_map._040_say, min, max))
return
end

if pc.get_empire() != empire and empire != 0 then
say_title(gameforge.entry_event_map._010_sayTitle)
say(gameforge.entry_event_map._050_say)
return
end

if entry_event_map.check_limit() == 0 then
say_title(gameforge.entry_event_map._010_sayTitle)
say(gameforge.entry_event_map._060_say)
return
end

say_title(gameforge.entry_event_map._010_sayTitle)
say(gameforge.entry_event_map._070_say)

if empire == 0 then
entry_event_map.warp_to_map(pc.get_empire())
else
local modu = math.mod(pc.get_player_id(),2)
entry_event_map.warp_to_map(modu)
end

end
end
end
function gm_exit_check()
if pc.get_map_index() == 200 and pc.get_gm_level()== 5 then
return 1
else
return 0
end
end

when login or enter begin
if pc.get_map_index() == 200 then
if game.get_event_flag("event_map_active") == 0 then
warp_to_village()
end

local counter = game.get_event_flag("event_map_login_counter")
game.set_event_flag("event_map_login_counter", counter+1)
end
end

when 11001.chat.gameforge.entry_event_map._080_npcChat or 11003.chat.gameforge.entry_event_map._080_npcChat or 11005.chat.gameforge.entry_event_map._080_npcChat with game.get_event_flag("event_map_active") == 1 begin
entry_event_map.player_dialog()
end

when 11001.chat.gameforge.entry_event_map._090_npcChat or 11003.chat.gameforge.entry_event_map._090_npcChat or 11005.chat.gameforge.entry_event_map._090_npcChat with pc.get_gm_level()== 5 begin
local s = select(gameforge.entry_event_map._100_select, gameforge.entry_event_map._110_select, gameforge.entry_event_map._120_select, gameforge.locale.cancel)
if s == 3 then
if entry_event_map.gm_exit_check() == 1 then
say_title("GM: "..gameforge.entry_event_map._010_sayTitle)
say(gameforge.entry_event_map._130_say)

-- reset all setting for this event and nobody can enter it
game.set_event_flag("event_map_active", 0)
game.set_event_flag("event_map_choice", 0)
game.set_event_flag("event_map_level_min", 0)
game.set_event_flag("event_map_level_max", 0)
game.set_event_flag("event_map_player_max",0)
game.set_event_flag("event_map_empire", 0)
game.set_event_flag("event_map_login_counter",0)

-- teleport all out from the map
warp_all_to_village(200, 30)
else
say_title("GM: "..gameforge.entry_event_map._010_sayTitle)
say(gameforge.entry_event_map._140_say)
return
end
end
if s == 1 then
say_title("GM: "..gameforge.entry_event_map._010_sayTitle)
say(gameforge.entry_event_map._150_say)
local choice = select ("1> min "..entry_event_map.enter_level(1,1).." max "..entry_event_map.enter_level(1,2),"2> min "..entry_event_map.enter_level(2,1).." max "..entry_event_map.enter_level(2,2), "3> min "..entry_event_map.enter_level(3,1).." max "..entry_event_map.enter_level(3,2), "4> min "..entry_event_map.enter_level(4,1).." max "..entry_event_map.enter_level(4,2), "5> min "..entry_event_map.enter_level(5,1).." max "..entry_event_map.enter_level(5,2), "5> min "..entry_event_map.enter_level(6,1).." max "..entry_event_map.enter_level(6,2), gameforge.locale.cancel)
if choice == 6 then return end

say_title("GM: "..gameforge.entry_event_map._010_sayTitle)
say(gameforge.entry_event_map._160_say)
local amount_choice = input_number(gameforge.entry_event_map._240_say)

if amount_choice > 200 or amount_choice <= 0 then
say_title("GM: "..gameforge.entry_event_map._010_sayTitle)
say(gameforge.entry_event_map._250_say)
return
end

local empire_names ={[0] = gameforge.priv_empire._33_array,[1] = gameforge.locale.empire_names_2,[2] = gameforge.locale.empire_names_3,[3] = gameforge.locale.empire_names_4,}


say_title("GM: "..gameforge.entry_event_map._010_sayTitle)
say(gameforge.entry_event_map._170_say)
local kingdom_sub_set = select(empire_names[1], empire_names[2], empire_names[3], empire_names[0], gameforge.locale.cancel)

if kingdom_sub_set == 5 then return end
if kingdom_sub_set == 4 then kingdom_sub_set = 0 end

say_title("GM: "..gameforge.entry_event_map._010_sayTitle)
say(gameforge.entry_event_map._180_say)
say(gameforge.entry_event_map._190_say .. " " .. entry_event_map.enter_level(choice,1).. " - " ..entry_event_map.enter_level(choice,2))
say(gameforge.entry_event_map._200_say .. " " .. amount_choice)
say(gameforge.entry_event_map._210_say .. " " .. empire_names[kingdom_sub_set])

local t = select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if t == 2 then return end

game.set_event_flag("event_map_active", 1)
game.set_event_flag("event_map_choice", choice)
game.set_event_flag("event_map_level_min",entry_event_map.enter_level(choice,1))
game.set_event_flag("event_map_level_max",entry_event_map.enter_level(choice,2))
game.set_event_flag("event_map_player_max",amount_choice)
game.set_event_flag("event_map_empire", kingdom_sub_set)

if kingdom_sub_set == 0 then
notice_multiline(string.format(gameforge.entry_event_map._220_notice_all, entry_event_map.enter_level(choice,1),entry_event_map.enter_level(choice,2)),notice_all)
else
notice_multiline(string.format(gameforge.entry_event_map._230_notice_all, empire_names[kingdom_sub_set], entry_event_map.enter_level(choice,1),entry_event_map.enter_level(choice,2)),notice_all)
end
elseif s== 2 then
game.set_event_flag("event_map_active", 0)
game.set_event_flag("event_map_choice", 0)
game.set_event_flag("event_map_level_min", 0)
game.set_event_flag("event_map_level_max", 0)
game.set_event_flag("event_map_player_max",0)
game.set_event_flag("event_map_empire", 0)
game.set_event_flag("event_map_login_counter",0)
end
end
end


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